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Real Time Procedural geometry techniques


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Lecture
A fundamental aspect of graphics involves processing geometry.

In this talk we will start with a bit of theory on how geometry is represented in order to be presented on the screen.

We will look at various techniques that allows us to first generate initial shapes (Primitives, Splines) , then how to apply operators (Noise, Displacement maps) to increase details and complexity.

To achieve this, we will looks at simple CPU data structures to advanced GPU accelerated features (Geometry/Tesselation shaders, Compute shaders).

Wydarzenia

LPM 2017 Amsterdam
  • 18.05.17 |


galeria


Technical rider

  • Czas trwania : 45 min.
  • Typ : Lecture
Nothing special, only a space with a screen/projector to show demo.

INFO

Zarejestrowany przez
29 Marzec 2017
Urodziny
30 Kwiecień 1981

Lokalizacje
  • France Thones

Strony WWW
www.mrvux.com

O MNIE

Julien is a Programmer from France, working as a freelancer into several media projects, from small to large scale interactive installations.

He his a contributor to the software vvvv, adding various features like DirectX11 rendering, physics and other various tools.

His main interests are GPU programming, rendering, user interaction.

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